There is so much going on behind the scenes with this one but in continuing with the spirit of 1.3.6 looks at everything in the game to see if it needs updating/tweaking/etc, we wanted to share the brand new and improved world creation screen.
#Terraria 1.1 update ps vita Pc#
Development on the game has been ongoing ever since. The PC Terraria team remains hard at work with the upcoming 1.3.6 update. According to Redigit, this post (which would eventually lead to v1.2) was brought about by some hands-on time with console Terraria. Taking Terraria with you on-the-go puts an exciting spin on the absorbing formula, and the Vita version thankfully doesn't skimp on the goods. Over the course of the next year, very little news regarding Terraria came out until September 11, 2012, when it was announced that Terraria would be coming to PlayStation 3 and Xbox 360 in 2013.Įarly in 2013, Redigit requested input from the Terraria community regarding what they would want in a new update. Fresh elements like an absurdly expansive crafting system, a broad scope of monsters to battle, and a slick retro 2D presentation make it a stand out among the pack. It was announced in February 2012 that development on Terraria would cease, with Redigit citing reasons including the birth of his second child and his artist moving on to work on a competing game as factors in this decision. Tiy left the development team early in 2012, but several spriters from the community were hired early in 2013 once Terraria returned to active development. Redigit remained the sole programmer for the project from its start until January 2014, when he hired Solsund and Yoraiz0r to help with future updates (starting with v1.2.3). The game was initially developed (starting in January 2011) by Andrew "Redigit" Spinks (programming and design) and Finn "Tiy" Bryce (commissioned for some of the graphics design).